Mario Vitale is a senior audio designer and sound engineer who spent 20 years building the sounds of worlds that don't exist.
For 12 years at Cryptic Studios he shaped the sonic identity of Neverwinter and Star Trek Online across hundreds of content updates, expansions and live events. On Neverwinter he built the creature language of the Chult dinosaurs, crafted the leitmotif-driven music direction for major expansions, and designed the immersive environmental systems that made each new zone feel like a place rather than a level. On Star Trek Online he worked within one of science fiction's most iconic soundscapes, balancing franchise authenticity against the demands of modern, high-fidelity game audio for a live player base measured in the millions.
Before games, he spent a decade in Hollywood as an assistant music editor and sound editor on major studio productions: Marvel's The Avengers and Thor, Universal's Public Enemies and A Nightmare on Elm Street, Disney's Miracle and New Line's Elf.
Two industries, two completely different creative demands. The same conviction that audio is how an audience decides whether a world is real.
Available for freelance, consulting and contract engagements across audio design, post-production and AI audio evaluation.